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Old 11-07-2009, 09:44 PM   #21
=ColdFire=
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Default Re: Hard Sci-Fi modding
Modding would be great at some point, but right now I would prefer they helped get more players playing, and made some awesome DLC and updates. After all, DLC means Steam front page and update, which means more sales...
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Old 11-08-2009, 01:52 AM   #22
Star*Dagger
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Default Re: Hard Sci-Fi modding
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Originally Posted by AelxProter View Post
No Collada option?
This made me spit water, lol.

Good luck with that,
S*D
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Old 11-08-2009, 03:34 AM   #23
Noise
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Default Re: Hard Sci-Fi modding
While these modding ideas are great, at the moment they would only split the already fairly small playerbase.
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Old 11-08-2009, 09:53 AM   #24
FM_Mustang
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Default Re: Hard Sci-Fi modding
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Originally Posted by AelxProter View Post
No Collada option?
No, we have our own plug-in that exports to our own custom format. We don't use XSI fileformats in our game, we just use it for modeling. Basically we could do the plug-in for other 3D-apps also but have no plans to do that.
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Old 11-12-2009, 06:46 PM   #25
DEFOS
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Default Re: Hard Sci-Fi modding
Theres barely a playerbase at all at the mo, a little variety may spark more interest or at least a peek at where the game could go
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Old 11-12-2009, 10:48 PM   #26
FormulaRedline
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Default Re: Hard Sci-Fi modding
Count me in for +1 support and +1 hard core sci-fi mode. Silent Running is a good start, but let's remove the speed cap and get some real Newtonian physics going on, huh?

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Old 11-16-2009, 04:00 AM   #27
Lord_Porksword
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Default Re: Hard Sci-Fi modding
+1 for some kind of level editor so we can make maps!
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Old 11-16-2009, 04:14 AM   #28
Hamburglar
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Default Re: Hard Sci-Fi modding
C'mon Futuremark, harness the endless power of your community. Let our minds go forth, and modify!
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