Re: Voice comms needed
This is something that caught us a bit off guard, since we use teamspeak mostly. Also, if the in-game voip has gameplay-related effects like silencing under EMP (a cool idea in itself), it becomes cheatable immediately, and seriously competetive matches will use teamspeak (or equivalent) anyway.
But the point about public match immersion is a strong one, and since this has been requested a lot, we are taking a second look.
Please keep the suggestions coming. We won't be able to act on all of them, but they are invaluable to us when deciding where to put our efforts next.
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