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By: Jarno Kokko Oct 29, 2008

2008 Widescreen Gaming Forum Awards

Widescreen Gaming Forum (WSGF) has announced their first annual awards to game developers and publishers. Awards were presented in three categories.

Field of Vision Award

Field of Vision - This award recognizes developers for implementing proper support of widescreen and Surround Gaming displays.

  • Valve Software (Half-Life 2) - For their 100% track record of producing games that become WSGF Certified for perfect widescreen support. Their Source engine provides perfect widescreen and Surround Gaming support, enabling any developer to embrace widescreen.
  • Introversion Software (Darwinia and Defcon) - The indie developer, which bills itself as "the last of the bedroom programmers," proves that studio size does not preclude technical excellence. Both Darwinia and Defcon are WSGF Certified.

Narrow Minded Award

Narrow Minded - With tongue firmly planted in cheek, the WSGF recognizes developers who actively discourage or prevent support of widescreen displays.

  • DICE (Battlefield 2) - While always describing their Battlefield games as "cinematic," DICE forcibly limited the aspect ratio to a decidedly non-cinematic ratio of 4:3. Additionally, they helped foster the idea that playing in widescreen constituted "cheating."
  • Electronic Arts (EA Sports) - Beyond publishing the Battlefield series, EA consistently removed widescreen support from the PC versions of its EA Sports titles - while including full support in console versions.

Widescreen Game of the Year 2007

  • Call of Duty 4 was voted by the members of the Widescreen Gaming Forum as 2007 Widescreen Game of the Year. Only releases certified by the WSGF as having perfect widescreen support were considered.

Personally I hope that the "Narrow Minded" award would become unnecessary as soon as possible. Until then, I'd stick Far Cry 2 as my candidate for the next awards for it's horribly cropped widescreen mode and cramped field of view.


 

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