NewsUnreal Engine 3 InterviewIn a recent interview with German magazine "PC Games Hardware", Epic Games' Tim Sweeny dished some details on their new Unreal Engine 3 technology. He talks about the engine's system requirements, the benefits of DirectX 10 and how quad-core processors are used. Here's a little snippet: PCGH: What is the maximun number of threads that can be calculated separately? Will there be a performance-boost if a quad-core system will be used? Epic: We're able to scale the thread-structure pretty well. There is a primary thread for the gameplay and a second one for rendering. On systems with more than 2 cores we run additional threads to speed up various calculation-tasks, including physics and data-decompression. So the overall performance benefits greatly from a quad-core processor. Although we haven't looked into the matter yet, I expect an even further performance increase through CPUs with more than 4 cores in future UE-based games. You can find a transcribed version of the interview on the official Epic Games forums. Thanks Beyond Unreal! Please head over to our discussion board to talk about this news (registration not required). CommentsUnregistered users are required to complete an image verification.Latest headlines
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